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Adapting Your Character Art for In-Game Use

2 Customer Reviews

  • Duration: Hours
  • Lectures: 7
  • Skill Level: Integration Studio
  • Language: English & Japanese

$ 39.00

Description

Artwork that looks amazing in full resolution might not function well in a game. This course helps you adapt your character illustrations for in-game environments, focusing on optimization, scaling, export, and maintaining clarity without sacrificing style. You’ll prepare art for mobile screens, multiple resolutions, and cross-platform use while learning how to keep your file structure, naming, and layering developer-friendly.

You'll learn how to:

  • Resize and adapt full-res illustrations for sprite use
  • Simplify details while preserving aesthetic appeal
  • Export transparent PNGs and layered PSDs cleanly
  • Work with naming conventions and developer handoffs
  • Test your characters in mock gameplay screens

2 Reviews on Adapting Your Character Art for In-Game Use

佐々木 美香 (Sasaki Mika)

役に立つ内容で楽しく学べました。

Matthew Brown

Great course with plenty of examples and exercises.

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