Artwork that looks amazing in full resolution might not function well in a game. This course helps you adapt your character illustrations for in-game environments, focusing on optimization, scaling, export, and maintaining clarity without sacrificing style.
You’ll prepare art for mobile screens, multiple resolutions, and cross-platform use while learning how to keep your file structure, naming, and layering developer-friendly.
You'll learn how to:
Resize and adapt full-res illustrations for sprite use
Simplify details while preserving aesthetic appeal
Export transparent PNGs and layered PSDs cleanly
Work with naming conventions and developer handoffs
Test your characters in mock gameplay screens
2 Reviews on Adapting Your Character Art for In-Game Use
佐々木 美香 (Sasaki Mika)
役に立つ内容で楽しく学べました。
Matthew Brown
Great course with plenty of examples and exercises.
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2 Reviews on Adapting Your Character Art for In-Game Use
佐々木 美香 (Sasaki Mika)
役に立つ内容で楽しく学べました。
Matthew Brown
Great course with plenty of examples and exercises.